Whether you love or hate Genshin Impact. It’s truly one of those games that came out of nowhere. I didn’t know anything about miHoYo, and I’m not exactly a mobile gamer. True, miHoYo may have some established history already with Honkai Impact 3rd, which is another gacha game that the company works on.
Genshin Impact is itself a game that has an insane identity crisis right now. It doens’t know what to be. A full fledged gacha game? A single player with added gacha? An online game akin to MMORPGs (Final Fantasy XIV, Guild Wars 2, Phantasy Star Online 2)?
Whatever it is or whatever it was set out to be it is in danger if miHoYo doesn’t start defining what the game should be in the future. It is more that obvious that millions and millions of people are playing Genshin Impact already. I feel like miHoYo didn’t expect this sudden embrace. Or perhaps it did and wasn’t ready to tackle the “What’s next for Genshin Impact?”.
This is honestly a very short post. In a sense I have been wanting to post about Genshin Impact for a long time and have been doing so on my Twitter. My twitter right now is a huge Genshin Impact fanpage.
Truth be told, I’m super curious what is really next for Genshin Impact. I love playing this game and ultimately the content isn’t enough, so let’s start there.
Table of Content
- Current combat system
- Story progression
- Character level and weapon materials
- Dynamic quests sucks
- There needs to be more exploration content
- Gacha needs to be redefined as it is predatory as it is
Current combat system
If there’s anything I like about this game is the whole mix of party members just going out there and doing their party. Every party member in combat, except Amber, has something to contribute to the battle. You work through the enemies with elemental reactions, and that’s all fine.
The problem? Enemies don’t have counters. I feel like they should be smarter to counter things like being frozen. Right now the combat is okay as it is but I feel further down the line once you master your team the combat becomes dull.
For a game that has been marketed as a gacha game. Genshin Impact not only provides a whole HUGE world to explore but has actual storylines and lore for the player to explore as well. The thing about the story is that it is so tied to the Adventurer Rank that there isn’t really enough content to play. The content of the game is exploring, that’s the main content, and that’s the biggest problem right now.
Once you complete most of the story parts there isn’t much to do besides exploration. And even if there was, the players have probably picked up all the chests and did most of the abyss.
In terms of content, as people are really treating this more of a single player experience I can see why they are annoyed that there isn’t enough to go through.
Recently miHoYo has addressed that they’ll add 20 more resin into the current system. Meaning you’ll get 140. The subreddit (official) community of Genshin Impact had a bad reaction to this because let’s be honest. That’s not a solution that’s just pure laziness.
miHoYo leadership seems to have missed the bus on this one and walked right into an angry mob. You don’t resolve a critical component like resin we just a small addition.
What I was expecting is for miHoYo to have reworked resin either rework it or remove it and introduce other things that could be done to get said materials.
In terms of even lifting the finger to do something miHoYo gets an F. This was of bad taste when the developer replied to the survey.
Character level and weapon materials
The thing about characters and weapon materials is that they are all tied to resin. At the end of the day you have to make a decision on how to spend your resin: Will you use it for weapon ascension materials or character ascension materials or weapon materials?
This is honestly the biggest issue with the game. The resin system sucks completely and I think they could have worked through it better.
Dynamic quests sucks
To define what is a dynamic quest is basically a quest that randomly appears from either an NPC or world interaction. There are dynamic quests in Genshin Impact but they are too simple or mediocre.
The lack of content and quests to do in this game has caused a content drought and I feel like if miHoYo doesn’t get smarter they will lose a good chunk of people.
There needs to be more exploration content
Let me define exploration content as exploration quests, something similar like Monster Hunter exploration, have an NPC hand out quests with specific exploration content of things to do and your rewards.
Basically, miHoYo missed the opportunity of fully utilizing the world they created to having a lot of quests out there to do.
Gacha needs to be redefined as it is predatory as it is
There are dozens of ways to do monetization in a product. Gacha feels like the worst thing to do as it is predatory for people prone to gambling. I feel like if they approached it the way Warframe did it would have been completely acceptable. But right now the gacha rates in this game are so bad it’s really not worth spending money.
Sadly, miHoYo has already cashed in and the community doesn’t foresee them leaving gacha. It would create an unprecedented amount of good will if they did but let’s not fool ourselves.
Honestly, I don’t think anyone ever expected a free to play game like Genshin Impact to just merely exist. I feel that miHoYo has done an insane job with Genshin Impact and it really shows. The world exploration is amazing, the discoveries while exploring really leaves an amazing feeling. Everything that Genshin Impact does visually is charming and amazing.
The content right now is just downright disappointing because there’s no “endgame” there’s nothing to do anymore. The subreddit community has said as much and it’s just a matter of doing your dailies and exhaust your resin and I think there’s more to the game than just that. And I hope people looking at things with a black and white logic that “it is a gacha game” realize that this game can be much more than that. miHoYo needs to realize that this game is more than a gacha game right now.
For that matter, criticizing the game is the right way for studios to take notice that there are things they can improve, if they feel like it.
If miHoYo fails to define a proper future for Genshin Impact then all that work will just slowly disappear and people will just move on to other games. And I think that if your game already broke even with the initial investments, then the rest is either good will or pure greed. And I feel like there can be good will and still make money out of your product.
On that note. I like Genshin Impact. I have been playing nonstop since its release. I have become a huge fan, but at the same time if I don’t see miHoYo improving then… what’s the point?