Implementing TreeView expandAll/collapseAll starting on top-levels

I should start by a disclaimer that I’m neither a C++ or Qt expert, there may be better or elegant ways to do it and I have found this implementation is more straightforward than digging in TreeView’s QML source code. So we have a small problem, the TreeView in QML doesn’t provide any way to… Continue reading Implementing TreeView expandAll/collapseAll starting on top-levels

[Guide] Final Fantasy XIV: A Realm Reborn on GNU/Linux

Final Fantasy XIV: A Realm Reborn is a Massive Multiplayer Online Game (MMO) by Square Enix. As you might expect the world of FFXIV is filled incredibly amazing music that revolves around old themes, and classes such as Dragoons, Summoners, White Mages, Black Mages, Ninja, Botanist, etc. I’ll be breaking down this guide into several… Continue reading [Guide] Final Fantasy XIV: A Realm Reborn on GNU/Linux

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Astebreed on WINE

Heyo guys! I got this little Japanese Shoot ‘Em Up. It run almost flawlessly on wine-1.7.11 and wine-1.7.18-CSMT. I think my only problem with it is that the audio doesn’t work. It seems it uses xact, sadly I can’t seem to get the audio working in any way, it just doesn’t want. I’ll report back.… Continue reading Astebreed on WINE

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Fixing ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred while keeping PulseAudio in your system

August 30, 2020 notes: Warning this is a very old post from 2014. The information presented here may no longer apply to modern systems. Please contact your GNU/Linux distribution of choice community for help with PulseAudio. You might be interested in [added 08/04/14 04:30 PM]: An Additional Note for WINE underrun audio issue This method… Continue reading Fixing ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occurred while keeping PulseAudio in your system

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